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on - Variable in class ure.things.Lightsource
 
on() - Method in class ure.things.Lightsource
 
opaque - Variable in class ure.terrain.TerrainI
 
openedBy(UActor, UCell) - Method in class ure.terrain.Door
Override this to do things when someone opens the door.
openmsg - Variable in class ure.terrain.Door
 
openOnMove - Variable in class ure.terrain.Door
 
openOnMove(UActor) - Method in class ure.terrain.Door
Do I open if actor walks into me? Override this to make doors un-openable in some conditions.
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