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W

wakeCheck(int, int) - Method in class ure.actors.UActor
 
wakerange - Variable in class ure.actors.UActor
 
walkDir(int, int) - Method in class ure.actors.UActor
 
walkedOnBy(UActor) - Method in class ure.areas.UCell
 
walkedOnBy(UActor, UCell) - Method in class ure.terrain.TerrainDeco
Actor walked into me (in cell).
walkedOnBy(UActor, UCell) - Method in class ure.terrain.TerrainI
 
walkedOnBy(UActor, UCell) - Method in interface ure.terrain.UTerrain
 
walkFail(UCell) - Method in class ure.actors.UActor
 
walkFail(UCell) - Method in class ure.actors.UPlayer
 
walkmsg - Variable in class ure.terrain.TerrainI
 
walkMsg(UActor) - Method in class ure.things.ThingDeco
 
walkMsg(UActor) - Method in class ure.things.ThingI
 
walkMsg(UActor) - Method in interface ure.things.UThing
 
Water - Class in ure.terrain
Water has a pretty animation.
Water() - Constructor for class ure.terrain.Water
 
waves - Variable in class ure.terrain.Water
 
Weapon - Class in ure.things
A thing which an actor can wield to deliver combat attacks.
Weapon() - Constructor for class ure.things.Weapon
 
weight - Variable in class ure.things.ThingI
 
width - Variable in class ure.ui.modals.UModal
 
width - Variable in class ure.ui.View
 
willAcceptThing(UThing) - Method in class ure.actors.UActor
 
willAcceptThing(UThing) - Method in class ure.areas.UCell
 
willAcceptThing(UThing) - Method in class ure.things.ThingDeco
 
willAcceptThing(UThing) - Method in class ure.things.ThingI
 
willAcceptThing(UThing) - Method in interface ure.things.UContainer
 
willAcceptThing(UThing) - Method in interface ure.things.UThing
 
willAcceptThing(UThing, int, int) - Method in class ure.areas.UArea
 
windowShouldClose() - Method in interface ure.render.URenderer
A check to see whether the game window has been closed.
windowShouldClose() - Method in class ure.render.URendererOGL
 
wipe() - Method in class ure.ui.ULightcell
 
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