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wakeCheck(int, int)
- Method in class ure.actors.
UActor
wakerange
- Variable in class ure.actors.
UActor
walkDir(int, int)
- Method in class ure.actors.
UActor
walkedOnBy(UActor)
- Method in class ure.areas.
UCell
walkedOnBy(UActor, UCell)
- Method in class ure.terrain.
TerrainDeco
Actor walked into me (in cell).
walkedOnBy(UActor, UCell)
- Method in class ure.terrain.
TerrainI
walkedOnBy(UActor, UCell)
- Method in interface ure.terrain.
UTerrain
walkFail(UCell)
- Method in class ure.actors.
UActor
walkFail(UCell)
- Method in class ure.actors.
UPlayer
walkmsg
- Variable in class ure.terrain.
TerrainI
walkMsg(UActor)
- Method in class ure.things.
ThingDeco
walkMsg(UActor)
- Method in class ure.things.
ThingI
walkMsg(UActor)
- Method in interface ure.things.
UThing
Water
- Class in
ure.terrain
Water has a pretty animation.
Water()
- Constructor for class ure.terrain.
Water
waves
- Variable in class ure.terrain.
Water
Weapon
- Class in
ure.things
A thing which an actor can wield to deliver combat attacks.
Weapon()
- Constructor for class ure.things.
Weapon
weight
- Variable in class ure.things.
ThingI
width
- Variable in class ure.ui.modals.
UModal
width
- Variable in class ure.ui.
View
willAcceptThing(UThing)
- Method in class ure.actors.
UActor
willAcceptThing(UThing)
- Method in class ure.areas.
UCell
willAcceptThing(UThing)
- Method in class ure.things.
ThingDeco
willAcceptThing(UThing)
- Method in class ure.things.
ThingI
willAcceptThing(UThing)
- Method in interface ure.things.
UContainer
willAcceptThing(UThing)
- Method in interface ure.things.
UThing
willAcceptThing(UThing, int, int)
- Method in class ure.areas.
UArea
windowShouldClose()
- Method in interface ure.render.
URenderer
A check to see whether the game window has been closed.
windowShouldClose()
- Method in class ure.render.
URendererOGL
wipe()
- Method in class ure.ui.
ULightcell
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