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S

scatterThings(UArea, String[], String[], int) - Method in class ure.areas.ULandscaper
Scatter a number of random things through the area, onto certain terrains.
seenCell(int, int) - Method in class ure.areas.UArea
 
set(float, float, float) - Method in class ure.math.UColor
Set the color with float 0f-1f values.
set(float, float, float, float) - Method in class ure.math.UColor
 
set(int[]) - Method in class ure.math.UColor
Set the color with an array of 3 ints (R,G,B).
set(int, int, int) - Method in class ure.math.UColor
Set the color with integer 0-255 values.
set(int, int, int, int) - Method in class ure.math.UColor
 
setAllLit(boolean) - Method in class ure.ui.UCamera
 
setAllVisible(boolean) - Method in class ure.ui.UCamera
 
setBounds(int, int, int, int) - Method in class ure.ui.View
Set this view's position and dimensions.
setCommander(UCommander) - Method in class ure.areas.UCartographer
 
setDisplayFields(String, char, UColor, boolean) - Method in class ure.things.ThingDeco
 
setDisplayFields(String, char, UColor, boolean) - Method in class ure.things.ThingI
 
setDisplayFields(String, char, UColor, boolean) - Method in interface ure.things.UThing
 
setFlicker(int, float, float, int) - Method in class ure.ui.ULight
 
setKeyListener(URenderer.KeyListener) - Method in interface ure.render.URenderer
Set a listener for key events from the game window.
setKeyListener(URenderer.KeyListener) - Method in class ure.render.URendererOGL
 
setLabel(String) - Method in class ure.areas.UArea
 
setLabel(String, UCartographer) - Method in class ure.terrain.Stairs
 
setMoveLatch(int, int) - Method in class ure.UCommander
 
setParent(View) - Method in class ure.ui.View
Sets this view's parent view, for cases when we need to climb the view hierarchy.
setPlayer(UActor) - Method in class ure.UCommander
 
setRenderedSun(float) - Method in class ure.ui.ULightcell
 
setRootView(View) - Method in interface ure.render.URenderer
Set the top level view for the game window.
setRootView(View) - Method in class ure.render.URendererOGL
 
setScrollPanel(UScrollPanel) - Method in class ure.UCommander
 
setSeen(boolean) - Method in class ure.areas.UCell
 
setSeen(int, int) - Method in class ure.areas.UArea
 
setSeen(int, int, boolean) - Method in class ure.areas.UArea
 
SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.areas.ULandscaper
Set the label for a Stairs (in the given area) to its proper outgoing area.
SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.examplegame.ExampleCaveScaper
 
SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.examplegame.ExampleForestScaper
 
setStatusPanel(UREStatusPanel) - Method in class ure.UCommander
 
setSunBrightness(float) - Method in class ure.ui.ULightcell
 
setSunColor(float, float, float) - Method in class ure.areas.UArea
 
setSunColor(int) - Method in class ure.areas.UArea
 
setTerrain(int, int, String) - Method in class ure.areas.UArea
 
setText(String, String) - Method in class ure.ui.UREStatusPanel
 
SetupColors() - Method in class ure.things.ThingI
 
setVisibility(float) - Method in class ure.ui.ULightcell
 
shouldBroadcastEvent() - Method in class ure.actors.actions.UAction
 
showModal(UModal) - Method in class ure.UCommander
 
sightrange - Variable in class ure.actors.UActor
 
simplexScatterTerrain(UArea, String, String[], float, float, float[]) - Method in class ure.areas.ULandscaper
 
simplexScatterThings(UArea, String, String[], float, float, float[], int) - Method in class ure.areas.ULandscaper
 
sleeprange - Variable in class ure.actors.UActor
 
spawnLightAt(UArea, int, int, UColor, int, int) - Method in class ure.areas.ULandscaper
Spawn an abstract light directly into the area.
spawnOn - Variable in class ure.things.Lightsource
 
spawnThingAt(UArea, int, int, String) - Method in class ure.areas.ULandscaper
Spawn a new thing by name into the area.
speaker - Variable in class ure.UCommander
 
Stairs - Class in ure.terrain
Stairs is any area-transition terrain, be it a cave mouth, building entrance, or actual stairs.
Stairs() - Constructor for class ure.terrain.Stairs
 
startActing() - Method in class ure.actors.UActor
 
startUp() - Method in class ure.examplegame.ExampleGame
 
stopActing() - Method in class ure.actors.UActor
 
sunBrightness() - Method in class ure.areas.UCell
 
sunBrightnessAt(int, int) - Method in class ure.areas.UArea
 
sunColor - Variable in class ure.areas.UArea
 
sunvis - Variable in class ure.terrain.TerrainI
 
sunvis() - Method in class ure.terrain.TerrainDeco
How much natural sunlight can reach me?
sunvis() - Method in class ure.terrain.TerrainI
 
sunvis() - Method in interface ure.terrain.UTerrain
 
suppressEvent() - Method in class ure.actors.actions.UAction
Prevent this action from broadcasting an event, because it was aborted, failed, etc.
switchBGM(String, int) - Method in class ure.ui.USpeaker
Switch to a new background music track.
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