- scatterThings(UArea, String[], String[], int) - Method in class ure.areas.ULandscaper
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Scatter a number of random things through the area, onto certain terrains.
- seenCell(int, int) - Method in class ure.areas.UArea
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- set(float, float, float) - Method in class ure.math.UColor
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Set the color with float 0f-1f values.
- set(float, float, float, float) - Method in class ure.math.UColor
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- set(int[]) - Method in class ure.math.UColor
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Set the color with an array of 3 ints (R,G,B).
- set(int, int, int) - Method in class ure.math.UColor
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Set the color with integer 0-255 values.
- set(int, int, int, int) - Method in class ure.math.UColor
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- setAllLit(boolean) - Method in class ure.ui.UCamera
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- setAllVisible(boolean) - Method in class ure.ui.UCamera
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- setBounds(int, int, int, int) - Method in class ure.ui.View
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Set this view's position and dimensions.
- setCommander(UCommander) - Method in class ure.areas.UCartographer
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- setDisplayFields(String, char, UColor, boolean) - Method in class ure.things.ThingDeco
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- setDisplayFields(String, char, UColor, boolean) - Method in class ure.things.ThingI
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- setDisplayFields(String, char, UColor, boolean) - Method in interface ure.things.UThing
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- setFlicker(int, float, float, int) - Method in class ure.ui.ULight
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- setKeyListener(URenderer.KeyListener) - Method in interface ure.render.URenderer
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Set a listener for key events from the game window.
- setKeyListener(URenderer.KeyListener) - Method in class ure.render.URendererOGL
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- setLabel(String) - Method in class ure.areas.UArea
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- setLabel(String, UCartographer) - Method in class ure.terrain.Stairs
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- setMoveLatch(int, int) - Method in class ure.UCommander
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- setParent(View) - Method in class ure.ui.View
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Sets this view's parent view, for cases when we need to climb the view hierarchy.
- setPlayer(UActor) - Method in class ure.UCommander
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- setRenderedSun(float) - Method in class ure.ui.ULightcell
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- setRootView(View) - Method in interface ure.render.URenderer
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Set the top level view for the game window.
- setRootView(View) - Method in class ure.render.URendererOGL
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- setScrollPanel(UScrollPanel) - Method in class ure.UCommander
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- setSeen(boolean) - Method in class ure.areas.UCell
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- setSeen(int, int) - Method in class ure.areas.UArea
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- setSeen(int, int, boolean) - Method in class ure.areas.UArea
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- SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.areas.ULandscaper
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Set the label for a Stairs (in the given area) to its proper outgoing area.
- SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.examplegame.ExampleCaveScaper
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- SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.examplegame.ExampleForestScaper
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- setStatusPanel(UREStatusPanel) - Method in class ure.UCommander
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- setSunBrightness(float) - Method in class ure.ui.ULightcell
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- setSunColor(float, float, float) - Method in class ure.areas.UArea
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- setSunColor(int) - Method in class ure.areas.UArea
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- setTerrain(int, int, String) - Method in class ure.areas.UArea
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- setText(String, String) - Method in class ure.ui.UREStatusPanel
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- SetupColors() - Method in class ure.things.ThingI
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- setVisibility(float) - Method in class ure.ui.ULightcell
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- shouldBroadcastEvent() - Method in class ure.actors.actions.UAction
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- showModal(UModal) - Method in class ure.UCommander
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- sightrange - Variable in class ure.actors.UActor
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- simplexScatterTerrain(UArea, String, String[], float, float, float[]) - Method in class ure.areas.ULandscaper
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- simplexScatterThings(UArea, String, String[], float, float, float[], int) - Method in class ure.areas.ULandscaper
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- sleeprange - Variable in class ure.actors.UActor
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- spawnLightAt(UArea, int, int, UColor, int, int) - Method in class ure.areas.ULandscaper
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Spawn an abstract light directly into the area.
- spawnOn - Variable in class ure.things.Lightsource
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- spawnThingAt(UArea, int, int, String) - Method in class ure.areas.ULandscaper
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Spawn a new thing by name into the area.
- speaker - Variable in class ure.UCommander
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- Stairs - Class in ure.terrain
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Stairs is any area-transition terrain, be it a cave mouth, building entrance, or actual stairs.
- Stairs() - Constructor for class ure.terrain.Stairs
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- startActing() - Method in class ure.actors.UActor
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- startUp() - Method in class ure.examplegame.ExampleGame
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- stopActing() - Method in class ure.actors.UActor
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- sunBrightness() - Method in class ure.areas.UCell
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- sunBrightnessAt(int, int) - Method in class ure.areas.UArea
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- sunColor - Variable in class ure.areas.UArea
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- sunvis - Variable in class ure.terrain.TerrainI
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- sunvis() - Method in class ure.terrain.TerrainDeco
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How much natural sunlight can reach me?
- sunvis() - Method in class ure.terrain.TerrainI
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- sunvis() - Method in interface ure.terrain.UTerrain
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- suppressEvent() - Method in class ure.actors.actions.UAction
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Prevent this action from broadcasting an event, because it was aborted, failed, etc.
- switchBGM(String, int) - Method in class ure.ui.USpeaker
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Switch to a new background music track.