- iA() - Method in class ure.math.UColor
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- iB() - Method in class ure.math.UColor
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- id - Static variable in class ure.actors.actions.UAction
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- id - Static variable in class ure.actors.actions.UActionDrop
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- id - Static variable in class ure.actors.actions.UActionEmote
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- id - Static variable in class ure.actors.actions.UActionGet
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- id - Static variable in class ure.actors.actions.UActionInteract
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- id - Static variable in class ure.actors.actions.UActionPass
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- id - Static variable in class ure.actors.actions.UActionWalk
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- id - Static variable in class ure.commands.CommandDrop
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- id - Static variable in class ure.commands.CommandGet
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- id - Static variable in class ure.commands.CommandInteract
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- id - Static variable in class ure.commands.CommandInventory
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- id - Static variable in class ure.commands.CommandLatchE
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- id - Static variable in class ure.commands.CommandLatchN
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- id - Static variable in class ure.commands.CommandLatchS
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- id - Static variable in class ure.commands.CommandLatchW
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- id - Static variable in class ure.commands.CommandMoveE
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- id - Static variable in class ure.commands.CommandMoveN
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- id - Static variable in class ure.commands.CommandMoveS
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- id - Static variable in class ure.commands.CommandMoveW
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- id - Static variable in class ure.commands.CommandPass
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- id - Static variable in class ure.commands.CommandTravel
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- id - Static variable in class ure.commands.UCommand
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- iG() - Method in class ure.math.UColor
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- illuminateWith(UColor, float) - Method in class ure.math.UColor
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Illuminate this entity color with a summed colored light.
- iname - Variable in class ure.things.ThingI
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- iname() - Method in class ure.things.ThingDeco
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- iname() - Method in class ure.things.ThingI
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- iname() - Method in interface ure.things.UThing
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- initialize() - Method in class ure.actors.UActor
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- initialize() - Method in class ure.actors.UNPC
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- initialize() - Method in interface ure.render.URenderer
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Set up the rendering system.
- initialize() - Method in class ure.render.URendererOGL
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- initialize() - Method in class ure.terrain.TerrainDeco
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Instantiate whatever needs to be derived from the json properties.
- initialize() - Method in class ure.terrain.TerrainI
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- initialize() - Method in interface ure.terrain.UTerrain
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- initialize() - Method in class ure.things.Lightsource
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- initialize() - Method in class ure.things.ThingDeco
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- initialize() - Method in class ure.things.ThingI
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- initialize() - Method in interface ure.things.UThing
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- initialize() - Method in class ure.ui.USpeaker
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Grab the default audio device and set up to play it.
- inject(UAction) - Method in interface ure.sys.dagger.AppComponent
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- inject(UActorCzar) - Method in interface ure.sys.dagger.AppComponent
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- inject(UArea) - Method in interface ure.sys.dagger.AppComponent
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- inject(UCartographer) - Method in interface ure.sys.dagger.AppComponent
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- inject(UCell) - Method in interface ure.sys.dagger.AppComponent
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- inject(UBehavior) - Method in interface ure.sys.dagger.AppComponent
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- inject(UCommand) - Method in interface ure.sys.dagger.AppComponent
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- inject(ExampleGame) - Method in interface ure.sys.dagger.AppComponent
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- inject(TerrainI) - Method in interface ure.sys.dagger.AppComponent
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- inject(UTerrainCzar) - Method in interface ure.sys.dagger.AppComponent
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- inject(ThingI) - Method in interface ure.sys.dagger.AppComponent
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- inject(UThingCzar) - Method in interface ure.sys.dagger.AppComponent
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- inject(UCommander) - Method in interface ure.sys.dagger.AppComponent
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- inject(UModal) - Method in interface ure.sys.dagger.AppComponent
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- inject(UCamera) - Method in interface ure.sys.dagger.AppComponent
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- Injector - Class in ure
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This is a static class that provides easy access to our AppModule singleton for dependency
injection wherever it's needed.
- Injector() - Constructor for class ure.Injector
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- intensityAtOffset(int, int) - Method in class ure.ui.ULight
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- intensityAtTime(int) - Method in class ure.ui.ULight
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- Interactable - Interface in ure.actors.actions
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The Interactable interface is shared by Terrain and Thing to control what can be interacted with using the
'interact' action, by whom, and what it does when interacted with.
- interactionFrom(UActor) - Method in interface ure.actors.actions.Interactable
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- interactionFrom(UActor) - Method in class ure.terrain.Door
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- interactionFrom(UActor) - Method in class ure.terrain.Stairs
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- interactionFrom(UActor) - Method in class ure.terrain.TerrainDeco
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Respond to an Interact command/action from an actor to this terrain.
- interactionFrom(UActor) - Method in class ure.terrain.TerrainI
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- interactionFrom(UActor) - Method in interface ure.terrain.UTerrain
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- interactionFrom(UActor) - Method in class ure.things.ThingDeco
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- interactionFrom(UActor) - Method in class ure.things.ThingI
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- interactionFrom(UActor) - Method in interface ure.things.UThing
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- iR() - Method in class ure.math.UColor
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- isActor - Static variable in class ure.actors.UActor
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- isActor - Static variable in class ure.actors.UPlayer
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- isActor - Static variable in class ure.things.ThingI
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- isActor() - Method in class ure.actors.UActor
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- isActor() - Method in class ure.things.ThingDeco
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- isActor() - Method in class ure.things.ThingI
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- isActor() - Method in interface ure.things.UThing
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- isInteractable(UActor) - Method in interface ure.actors.actions.Interactable
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- isInteractable(UActor) - Method in class ure.terrain.Door
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- isInteractable(UActor) - Method in class ure.terrain.Stairs
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- isInteractable(UActor) - Method in class ure.terrain.TerrainDeco
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Can I be interacted with using the Interact command/action?
- isInteractable(UActor) - Method in class ure.terrain.TerrainI
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- isInteractable(UActor) - Method in interface ure.terrain.UTerrain
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- isInteractable(UActor) - Method in class ure.things.ThingDeco
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- isInteractable(UActor) - Method in class ure.things.ThingI
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- isInteractable(UActor) - Method in interface ure.things.UThing
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- isNearA(UArea, int, int, String, int) - Method in class ure.areas.ULandscaper
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- isOpaque() - Method in class ure.terrain.Door
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- isOpaque() - Method in class ure.terrain.TerrainDeco
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Do we block light (regardless of who's looking)?
- isOpaque() - Method in class ure.terrain.TerrainI
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- isOpaque() - Method in interface ure.terrain.UTerrain
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- isOpen() - Method in class ure.terrain.Door
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- isPassable() - Method in class ure.terrain.Door
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- isPassable() - Method in class ure.terrain.TerrainDeco
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Are we passable 'by default'?
- isPassable() - Method in class ure.terrain.TerrainI
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- isPassable() - Method in interface ure.terrain.UTerrain
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- isPassable(UActor) - Method in class ure.terrain.TerrainDeco
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Are we passable to this actor right now?
- isPassable(UActor) - Method in class ure.terrain.TerrainI
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- isPassable(UActor) - Method in interface ure.terrain.UTerrain
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- isPlayer() - Method in class ure.actors.UPlayer
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- isPlayer() - Method in class ure.things.ThingDeco
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- isPlayer() - Method in class ure.things.ThingI
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- isPlayer() - Method in interface ure.things.UThing
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- isSeen() - Method in class ure.areas.UCell
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- isValidXY(int, int) - Method in class ure.areas.UArea
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- iterator() - Method in class ure.areas.UCell
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- iterator() - Method in class ure.things.ThingDeco
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- iterator() - Method in class ure.things.ThingI
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- iterator() - Method in class ure.things.UCollection
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- iterator() - Method in interface ure.things.UContainer
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- iterator() - Method in interface ure.things.UThing
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