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I

iA() - Method in class ure.math.UColor
 
iB() - Method in class ure.math.UColor
 
id - Static variable in class ure.actors.actions.UAction
 
id - Static variable in class ure.actors.actions.UActionDrop
 
id - Static variable in class ure.actors.actions.UActionEmote
 
id - Static variable in class ure.actors.actions.UActionGet
 
id - Static variable in class ure.actors.actions.UActionInteract
 
id - Static variable in class ure.actors.actions.UActionPass
 
id - Static variable in class ure.actors.actions.UActionWalk
 
id - Static variable in class ure.commands.CommandDrop
 
id - Static variable in class ure.commands.CommandGet
 
id - Static variable in class ure.commands.CommandInteract
 
id - Static variable in class ure.commands.CommandInventory
 
id - Static variable in class ure.commands.CommandLatchE
 
id - Static variable in class ure.commands.CommandLatchN
 
id - Static variable in class ure.commands.CommandLatchS
 
id - Static variable in class ure.commands.CommandLatchW
 
id - Static variable in class ure.commands.CommandMoveE
 
id - Static variable in class ure.commands.CommandMoveN
 
id - Static variable in class ure.commands.CommandMoveS
 
id - Static variable in class ure.commands.CommandMoveW
 
id - Static variable in class ure.commands.CommandPass
 
id - Static variable in class ure.commands.CommandTravel
 
id - Static variable in class ure.commands.UCommand
 
iG() - Method in class ure.math.UColor
 
illuminateWith(UColor, float) - Method in class ure.math.UColor
Illuminate this entity color with a summed colored light.
iname - Variable in class ure.things.ThingI
 
iname() - Method in class ure.things.ThingDeco
 
iname() - Method in class ure.things.ThingI
 
iname() - Method in interface ure.things.UThing
 
initialize() - Method in class ure.actors.UActor
 
initialize() - Method in class ure.actors.UNPC
 
initialize() - Method in interface ure.render.URenderer
Set up the rendering system.
initialize() - Method in class ure.render.URendererOGL
 
initialize() - Method in class ure.terrain.TerrainDeco
Instantiate whatever needs to be derived from the json properties.
initialize() - Method in class ure.terrain.TerrainI
 
initialize() - Method in interface ure.terrain.UTerrain
 
initialize() - Method in class ure.things.Lightsource
 
initialize() - Method in class ure.things.ThingDeco
 
initialize() - Method in class ure.things.ThingI
 
initialize() - Method in interface ure.things.UThing
 
initialize() - Method in class ure.ui.USpeaker
Grab the default audio device and set up to play it.
inject(UAction) - Method in interface ure.sys.dagger.AppComponent
 
inject(UActorCzar) - Method in interface ure.sys.dagger.AppComponent
 
inject(UArea) - Method in interface ure.sys.dagger.AppComponent
 
inject(UCartographer) - Method in interface ure.sys.dagger.AppComponent
 
inject(UCell) - Method in interface ure.sys.dagger.AppComponent
 
inject(UBehavior) - Method in interface ure.sys.dagger.AppComponent
 
inject(UCommand) - Method in interface ure.sys.dagger.AppComponent
 
inject(ExampleGame) - Method in interface ure.sys.dagger.AppComponent
 
inject(TerrainI) - Method in interface ure.sys.dagger.AppComponent
 
inject(UTerrainCzar) - Method in interface ure.sys.dagger.AppComponent
 
inject(ThingI) - Method in interface ure.sys.dagger.AppComponent
 
inject(UThingCzar) - Method in interface ure.sys.dagger.AppComponent
 
inject(UCommander) - Method in interface ure.sys.dagger.AppComponent
 
inject(UModal) - Method in interface ure.sys.dagger.AppComponent
 
inject(UCamera) - Method in interface ure.sys.dagger.AppComponent
 
Injector - Class in ure
This is a static class that provides easy access to our AppModule singleton for dependency injection wherever it's needed.
Injector() - Constructor for class ure.Injector
 
intensityAtOffset(int, int) - Method in class ure.ui.ULight
 
intensityAtTime(int) - Method in class ure.ui.ULight
 
Interactable - Interface in ure.actors.actions
The Interactable interface is shared by Terrain and Thing to control what can be interacted with using the 'interact' action, by whom, and what it does when interacted with.
interactionFrom(UActor) - Method in interface ure.actors.actions.Interactable
 
interactionFrom(UActor) - Method in class ure.terrain.Door
 
interactionFrom(UActor) - Method in class ure.terrain.Stairs
 
interactionFrom(UActor) - Method in class ure.terrain.TerrainDeco
Respond to an Interact command/action from an actor to this terrain.
interactionFrom(UActor) - Method in class ure.terrain.TerrainI
 
interactionFrom(UActor) - Method in interface ure.terrain.UTerrain
 
interactionFrom(UActor) - Method in class ure.things.ThingDeco
 
interactionFrom(UActor) - Method in class ure.things.ThingI
 
interactionFrom(UActor) - Method in interface ure.things.UThing
 
iR() - Method in class ure.math.UColor
 
isActor - Static variable in class ure.actors.UActor
 
isActor - Static variable in class ure.actors.UPlayer
 
isActor - Static variable in class ure.things.ThingI
 
isActor() - Method in class ure.actors.UActor
 
isActor() - Method in class ure.things.ThingDeco
 
isActor() - Method in class ure.things.ThingI
 
isActor() - Method in interface ure.things.UThing
 
isInteractable(UActor) - Method in interface ure.actors.actions.Interactable
 
isInteractable(UActor) - Method in class ure.terrain.Door
 
isInteractable(UActor) - Method in class ure.terrain.Stairs
 
isInteractable(UActor) - Method in class ure.terrain.TerrainDeco
Can I be interacted with using the Interact command/action?
isInteractable(UActor) - Method in class ure.terrain.TerrainI
 
isInteractable(UActor) - Method in interface ure.terrain.UTerrain
 
isInteractable(UActor) - Method in class ure.things.ThingDeco
 
isInteractable(UActor) - Method in class ure.things.ThingI
 
isInteractable(UActor) - Method in interface ure.things.UThing
 
isNearA(UArea, int, int, String, int) - Method in class ure.areas.ULandscaper
 
isOpaque() - Method in class ure.terrain.Door
 
isOpaque() - Method in class ure.terrain.TerrainDeco
Do we block light (regardless of who's looking)?
isOpaque() - Method in class ure.terrain.TerrainI
 
isOpaque() - Method in interface ure.terrain.UTerrain
 
isOpen() - Method in class ure.terrain.Door
 
isPassable() - Method in class ure.terrain.Door
 
isPassable() - Method in class ure.terrain.TerrainDeco
Are we passable 'by default'?
isPassable() - Method in class ure.terrain.TerrainI
 
isPassable() - Method in interface ure.terrain.UTerrain
 
isPassable(UActor) - Method in class ure.terrain.TerrainDeco
Are we passable to this actor right now?
isPassable(UActor) - Method in class ure.terrain.TerrainI
 
isPassable(UActor) - Method in interface ure.terrain.UTerrain
 
isPlayer() - Method in class ure.actors.UPlayer
 
isPlayer() - Method in class ure.things.ThingDeco
 
isPlayer() - Method in class ure.things.ThingI
 
isPlayer() - Method in interface ure.things.UThing
 
isSeen() - Method in class ure.areas.UCell
 
isValidXY(int, int) - Method in class ure.areas.UArea
 
iterator() - Method in class ure.areas.UCell
 
iterator() - Method in class ure.things.ThingDeco
 
iterator() - Method in class ure.things.ThingI
 
iterator() - Method in class ure.things.UCollection
 
iterator() - Method in interface ure.things.UContainer
 
iterator() - Method in interface ure.things.UThing
 
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