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F

fA() - Method in class ure.math.UColor
 
falloff - Variable in class ure.ui.ULight
 
fB() - Method in class ure.math.UColor
 
fG() - Method in class ure.math.UColor
 
fgcolor - Variable in class ure.terrain.TerrainI
 
fgColor - Variable in class ure.terrain.TerrainI
 
fgColor() - Method in class ure.terrain.TerrainDeco
 
fgColor() - Method in class ure.terrain.TerrainI
 
fgColor() - Method in interface ure.terrain.UTerrain
 
fgColorBuffer - Variable in class ure.terrain.TerrainI
 
fgColorBuffer() - Method in class ure.terrain.TerrainDeco
DNO
fgColorBuffer() - Method in class ure.terrain.TerrainI
 
fgColorBuffer() - Method in interface ure.terrain.UTerrain
 
fgvariants - Variable in class ure.terrain.TerrainI
 
filechar - Variable in class ure.terrain.TerrainI
 
fillRect(UArea, String, int, int, int, int) - Method in class ure.areas.ULandscaper
Fill a rectangle from x1,y1 to x2,y2 with the given terrain.
findAnextToB(UArea, String, String, int, int, int, int) - Method in class ure.areas.ULandscaper
 
findAreaWithout(UArea, int, int, int, int, int, int, String[]) - Method in class ure.areas.ULandscaper
 
findExitTo(String) - Method in class ure.areas.UArea
 
fizzleParticle(UParticle) - Method in class ure.areas.UArea
 
FLICKER_BLINK - Static variable in class ure.ui.ULight
 
FLICKER_COMPULSE - Static variable in class ure.ui.ULight
 
FLICKER_FIRE - Static variable in class ure.ui.ULight
 
FLICKER_FRITZ - Static variable in class ure.ui.ULight
 
FLICKER_NONE - Static variable in class ure.ui.ULight
 
FLICKER_PULSE - Static variable in class ure.ui.ULight
 
FontTexture - Class in ure.render
A class for reading, decoding, and loading the texture we use for writing text.
FontTexture() - Constructor for class ure.render.FontTexture
 
Food - Class in ure.things
A thing which can be consumed by an Actor, can cause statuses, and can rot.
Food() - Constructor for class ure.things.Food
 
fR() - Method in class ure.math.UColor
 
frameCounter - Variable in class ure.UCommander
 
freezeForPersist() - Method in class ure.areas.UArea
Do what it takes to make this area ready for serialization.
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