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b
- Variable in class ure.math.
UColor
becomeReal(UCell)
- Method in class ure.terrain.
TerrainDeco
Configure myself once I am in a real cell in the world.
becomeReal(UCell)
- Method in class ure.terrain.
TerrainI
becomeReal(UCell)
- Method in interface ure.terrain.
UTerrain
behaviors
- Variable in class ure.actors.
UNPC
bgcolor
- Variable in class ure.terrain.
TerrainI
bgColor
- Variable in class ure.terrain.
TerrainI
bgColor
- Variable in class ure.ui.modals.
UModal
bgColor()
- Method in class ure.terrain.
TerrainDeco
bgColor()
- Method in class ure.terrain.
TerrainI
bgColor()
- Method in interface ure.terrain.
UTerrain
bgColorBuffer
- Variable in class ure.terrain.
TerrainI
bgColorBuffer()
- Method in class ure.terrain.
TerrainDeco
DNO
bgColorBuffer()
- Method in class ure.terrain.
TerrainI
bgColorBuffer()
- Method in interface ure.terrain.
UTerrain
bgvariance
- Variable in class ure.terrain.
TerrainI
bgvariants
- Variable in class ure.terrain.
TerrainI
Blank
- Class in
ure.actors
Blank
- Class in
ure.terrain
A basic terrain which does nothing unusual.
Blank
- Class in
ure.things
A basic thing which does nothing unusual.
Blank()
- Constructor for class ure.actors.
Blank
Blank()
- Constructor for class ure.terrain.
Blank
Blank()
- Constructor for class ure.things.
Blank
blocksLight(int, int)
- Method in class ure.areas.
UArea
bonkmsg
- Variable in class ure.terrain.
TerrainI
bonkmsg()
- Method in class ure.terrain.
TerrainDeco
bonkmsg()
- Method in class ure.terrain.
TerrainI
bonkmsg()
- Method in interface ure.terrain.
UTerrain
bottomEdge
- Variable in class ure.ui.
UCamera
breaklatch
- Variable in class ure.terrain.
TerrainI
breaksLatch()
- Method in class ure.terrain.
TerrainDeco
Does running past us stop latched auto-player-movement?
breaksLatch()
- Method in class ure.terrain.
TerrainI
breaksLatch()
- Method in interface ure.terrain.
UTerrain
brightenBy(float)
- Method in class ure.math.
UColor
Brighten/darken this color by the float intensity.
broadcastEvent(UAction)
- Method in class ure.areas.
UArea
Broadcast an action's occurence to everyone who can be aware of it, based on the position of the actor.
buildArea(UArea)
- Method in class ure.areas.
ULandscaper
Construct a complete area, given a blank UArea.
buildArea(UArea)
- Method in class ure.examplegame.
ExampleCaveScaper
buildArea(UArea)
- Method in class ure.examplegame.
ExampleComplexScaper
buildArea(UArea)
- Method in class ure.examplegame.
ExampleDungeonScaper
buildArea(UArea)
- Method in class ure.examplegame.
ExampleForestScaper
buildCaves(UArea, String, int, int, int, int)
- Method in class ure.examplegame.
ExampleCaveScaper
buildComplex(UArea, int, int, int, int, String, String, String[], int, int, float, int, int, int)
- Method in class ure.areas.
ULandscaper
buildRoom(UArea, int, int, int, int, String, String)
- Method in class ure.areas.
ULandscaper
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