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B

b - Variable in class ure.math.UColor
 
becomeReal(UCell) - Method in class ure.terrain.TerrainDeco
Configure myself once I am in a real cell in the world.
becomeReal(UCell) - Method in class ure.terrain.TerrainI
 
becomeReal(UCell) - Method in interface ure.terrain.UTerrain
 
behaviors - Variable in class ure.actors.UNPC
 
bgcolor - Variable in class ure.terrain.TerrainI
 
bgColor - Variable in class ure.terrain.TerrainI
 
bgColor - Variable in class ure.ui.modals.UModal
 
bgColor() - Method in class ure.terrain.TerrainDeco
 
bgColor() - Method in class ure.terrain.TerrainI
 
bgColor() - Method in interface ure.terrain.UTerrain
 
bgColorBuffer - Variable in class ure.terrain.TerrainI
 
bgColorBuffer() - Method in class ure.terrain.TerrainDeco
DNO
bgColorBuffer() - Method in class ure.terrain.TerrainI
 
bgColorBuffer() - Method in interface ure.terrain.UTerrain
 
bgvariance - Variable in class ure.terrain.TerrainI
 
bgvariants - Variable in class ure.terrain.TerrainI
 
Blank - Class in ure.actors
 
Blank - Class in ure.terrain
A basic terrain which does nothing unusual.
Blank - Class in ure.things
A basic thing which does nothing unusual.
Blank() - Constructor for class ure.actors.Blank
 
Blank() - Constructor for class ure.terrain.Blank
 
Blank() - Constructor for class ure.things.Blank
 
blocksLight(int, int) - Method in class ure.areas.UArea
 
bonkmsg - Variable in class ure.terrain.TerrainI
 
bonkmsg() - Method in class ure.terrain.TerrainDeco
 
bonkmsg() - Method in class ure.terrain.TerrainI
 
bonkmsg() - Method in interface ure.terrain.UTerrain
 
bottomEdge - Variable in class ure.ui.UCamera
 
breaklatch - Variable in class ure.terrain.TerrainI
 
breaksLatch() - Method in class ure.terrain.TerrainDeco
Does running past us stop latched auto-player-movement?
breaksLatch() - Method in class ure.terrain.TerrainI
 
breaksLatch() - Method in interface ure.terrain.UTerrain
 
brightenBy(float) - Method in class ure.math.UColor
Brighten/darken this color by the float intensity.
broadcastEvent(UAction) - Method in class ure.areas.UArea
Broadcast an action's occurence to everyone who can be aware of it, based on the position of the actor.
buildArea(UArea) - Method in class ure.areas.ULandscaper
Construct a complete area, given a blank UArea.
buildArea(UArea) - Method in class ure.examplegame.ExampleCaveScaper
 
buildArea(UArea) - Method in class ure.examplegame.ExampleComplexScaper
 
buildArea(UArea) - Method in class ure.examplegame.ExampleDungeonScaper
 
buildArea(UArea) - Method in class ure.examplegame.ExampleForestScaper
 
buildCaves(UArea, String, int, int, int, int) - Method in class ure.examplegame.ExampleCaveScaper
 
buildComplex(UArea, int, int, int, int, String, String, String[], int, int, float, int, int, int) - Method in class ure.areas.ULandscaper
 
buildRoom(UArea, int, int, int, int, String, String) - Method in class ure.areas.ULandscaper
 
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